Sunday, December 16, 2007

Evernight Session 3

Session 3, Monday Oct 8, 19:00
Players - characters - class
Longarms - Nim - Streetrat (rogue)
Tammy - Bruce - Slayer (monster hunter)
Tanan-Tarrin - Fencer
NPC (sgain) - Hekdar - Sunpriest (clergy of Solace)
Taran - Elensar - Ranger
Oz - Ozerman - fighter
Oz - Red - Red knight

(note some people are playing two characters right now)

Ozerman and Red returned to the village after leaving on a secret mission to gather some aid. They came back with 4 potions of healing.

They found the village had just finished surviving the second battle against the orcs and that several of their friends had been badly wounded in the fight, they aided the townsfold and hero's as well as they could.

A few hours after dawn a company of soldiers arrived lead by Captain Dux, the Baron had kept his promise to send aid to the villagers! Nim excited by the chance to get a pay off for his dilligent scalping proudly held up a bag full of orcish scalps.

Captain Dux was shocked at the signs of the village battle, and the barbarity of the person holding up the scalps of his enemies, worse the fellow claimed that his Baron, an honorable man, had allowed such a thing to happen. Dux refused to pay anything for the scalps, and several of his noble born mounted troops were quite upset with the half-elves disregard for the dead.

Dux warned the townsfolk (and hero's) of an incoming horde of orcs and that they were going to be in for a battle royal shortly. Sure enough a few hours after arriving a horde of orcs swarmed towards the village!

- this time we used the mass battle rules for SW to speed things up. I gave the Orcs 10 tokens and the humans 5. The rules allow PC's to add to their sides 'fighting' roll by doing heroic (and very dangerous) acts. In this case all the missile firing PC's let fly at the orc horde, giving their side a huge +7 advantage! They were able to slay 2 tokens from the orcs!

The battle raged on for 4 rounds of mass combat, with the PC's actions usually being the difference between victory and a rout by the orcs. Eventually the darkfolk broke and fled back into the mountains.

The village was saved!

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Dux told the hero's about some more intelligence that his scouts had given him, seems the orc Chieftain a nasty brute named Norgrug, lived in some sort of fort or cave in the hills nearby. The Baron offered the group an additonal 100 Suns to find and eliminate Norgrug, and in this case, return with his head!

After some discussion the group agreed to set out, but not before recieving each a potion of healing from Dux as compliments from the Baron!

They rested the night in the village and were informed that it would be abandoned and burned to prevent the orcs moving into it. The villagers were saddened by their loss, but determined to build again someday. The group healed over night and set out the next day as the village was burned to the ground.

Deep into the wooded hills they searched for the signs of the orcs. They found a huge cashe of ladders and battering rams that the orcs had made for the siege of the village, they burned these and moved onward.

The next day they were attacked by a pack of ravenous direwolves...the battle ended quickly for the viscious creatures with only Red being injured in the fight, and with the aid of Solace healed again.

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game ened 10pm. 3 exp each given.

- mass battles - a very different feel than normal combat, one thing we noticed was even with a success the player stands a good chance of being hurt! Sometimes discretion is the heart of valour as waiting for the right moment to help in a mass battle is vital to a characters survival.
The fight did go very fast (about 45 mins) and considering all that happened I was very pleased with it. It was the first time I've used the SW mass battle rules and I'll do it again if the situation ever arrives.

- scale! I really wish I could scale tokens on the map, not on the init tracker! I group up similar creatures to speed up combat (I put them on the same initiative on the tracker) but can only scale 1 token. This is a real prob lem for SW GM's as most of us like to keep battles fast moving by grouping opponents.

- targeting - I wish there was an arrow to target opponents that the players would like to use. Most of the time they don't use the included pointers and I'm not sure why this is. Also a floating 'pointer' for the GM would be really helpful though I suppose I could have used the 'hand' token and I'll try that next time.

-lag - because I was running the NPC Hekdar I noticed huge lag, rolling dice, typing, and especially emotes. It was very annoyinng. I also couldn't roll sometimes or write unless I maximized then minimized the screen. Its a pity that I can't connect to my own game from one of my other computers (with my full licence) rather than using the same computer.

Great game and a lot of fun. The party is really working well together and the SW rules work really great.

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