Session 6 - November 15
Players;
Wildelf - Hekdar
NPC- Nim - Streetrat (rogue)
Wook- Bruce - Slayer (monster hunter)
WildElf - Hekdar - Sunpriest (clergy of Solace)
Taran - Elensar – Ranger
Oz- Ozerman - fighter
Oz - Red - Red knight
The group finally finished cleaning out the lower level of the orc stronghold, they then wandered around and tried to figure out a way up the stairs (which were blocked with a powerful electrical field). They then decided to go out the way they had gotten in and move around to the front of the hold. There they attempted to break into the old wizard school that the orcs had taken over as a base of operations...
Eventually Hekdar accidentally traced the opening rune on the door and they gained entry to the courtyard. There they suprised and slaughtered a group of lounging goblins and dire wolves. They then cleared out the remaining areas of the orc stronghold (now mostly abandoned by the orcs and with only a few goblin 'cleaners' left.
Down a blocked corridor they found a scorched door which lead to a room with a blazing fire. They entered and a fire elemental attacked. The battle looked hopeless until Hekdar blasted the creature with his Gods power. Therein they found a fine magical longsword and a potion of power. They explored further and discovered the remains of one of the wizards who'd died so long ago...they took his robe of armor and then slew the few goblins that they'd had prisoner, after all, they wouldn't convert to following Solace....
They then headed back to King's Port in triumph to gain their rewards of 200 Suns each. Now between jobs they seek out new equiptment and adventures...
-------------------------
note; next session we will actually begin playing Evernight! The preceeding sessions were to get used to FG2 and SW and to introduce the players to the gameworld.
Players;
Wildelf - Hekdar
NPC- Nim - Streetrat (rogue)
Wook- Bruce - Slayer (monster hunter)
WildElf - Hekdar - Sunpriest (clergy of Solace)
Taran - Elensar – Ranger
Oz- Ozerman - fighter
Oz - Red - Red knight
The group finally finished cleaning out the lower level of the orc stronghold, they then wandered around and tried to figure out a way up the stairs (which were blocked with a powerful electrical field). They then decided to go out the way they had gotten in and move around to the front of the hold. There they attempted to break into the old wizard school that the orcs had taken over as a base of operations...
Eventually Hekdar accidentally traced the opening rune on the door and they gained entry to the courtyard. There they suprised and slaughtered a group of lounging goblins and dire wolves. They then cleared out the remaining areas of the orc stronghold (now mostly abandoned by the orcs and with only a few goblin 'cleaners' left.
Down a blocked corridor they found a scorched door which lead to a room with a blazing fire. They entered and a fire elemental attacked. The battle looked hopeless until Hekdar blasted the creature with his Gods power. Therein they found a fine magical longsword and a potion of power. They explored further and discovered the remains of one of the wizards who'd died so long ago...they took his robe of armor and then slew the few goblins that they'd had prisoner, after all, they wouldn't convert to following Solace....
They then headed back to King's Port in triumph to gain their rewards of 200 Suns each. Now between jobs they seek out new equiptment and adventures...
-------------------------
note; next session we will actually begin playing Evernight! The preceeding sessions were to get used to FG2 and SW and to introduce the players to the gameworld.
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